FIFE  be64c707dea6b3250bd4355bf5c825d25920087d
FIFE::RenderBackendSDL Member List

This is the complete list of members for FIFE::RenderBackendSDL, including all inherited members.

addControlPoints(const std::vector< Point > &points, std::vector< Point > &newPoints)FIFE::RenderBackend
addImageToArray(uint32_t id, const Rect &rec, float const *st, uint8_t alpha, uint8_t const *rgba)FIFE::RenderBackendSDLvirtual
attachRenderTarget(ImagePtr &img, bool discard)FIFE::RenderBackendSDLvirtual
captureScreen(const std::string &filename)FIFE::RenderBackendSDLvirtual
captureScreen(const std::string &filename, uint32_t width, uint32_t height)FIFE::RenderBackendSDLvirtual
changeBlending(int32_t scr, int32_t dst)FIFE::RenderBackendSDLvirtual
changeRenderInfos(RenderDataType type, uint16_t elements, int32_t src, int32_t dst, bool light, bool stentest, uint8_t stenref, GLConstants stenop, GLConstants stenfunc, OverlayType otype=OVERLAY_TYPE_NONE)FIFE::RenderBackendSDLvirtual
clearBackBuffer()FIFE::RenderBackendSDLvirtual
clearClipArea()FIFE::RenderBackendprotected
createImage(IResourceLoader *loader=0)FIFE::RenderBackendSDLvirtual
createImage(const std::string &name, IResourceLoader *loader=0)FIFE::RenderBackendSDLvirtual
createImage(const uint8_t *data, uint32_t width, uint32_t height)FIFE::RenderBackendSDLvirtual
createImage(const std::string &name, const uint8_t *data, uint32_t width, uint32_t height)FIFE::RenderBackendSDLvirtual
createImage(SDL_Surface *surface)FIFE::RenderBackendSDLvirtual
createImage(const std::string &name, SDL_Surface *surface)FIFE::RenderBackendSDLvirtual
createMainScreen(const ScreenMode &mode, const std::string &title, const std::string &icon)FIFE::RenderBackendSDLvirtual
deinit()FIFE::RenderBackend
detachRenderTarget()FIFE::RenderBackendSDLvirtual
disableScissorTest()FIFE::RenderBackendSDLvirtual
drawBezier(const std::vector< Point > &points, int32_t steps, uint8_t width, uint8_t r, uint8_t g, uint8_t b, uint8_t a=255)FIFE::RenderBackendSDLvirtual
drawCircle(const Point &p, uint32_t radius, uint8_t r, uint8_t g, uint8_t b, uint8_t a=255)FIFE::RenderBackendSDLvirtual
drawCircleSegment(const Point &p, uint32_t radius, int32_t sangle, int32_t eangle, uint8_t r, uint8_t g, uint8_t b, uint8_t a=255)FIFE::RenderBackendSDLvirtual
drawFillCircle(const Point &p, uint32_t radius, uint8_t r, uint8_t g, uint8_t b, uint8_t a=255)FIFE::RenderBackendSDLvirtual
drawFillCircleSegment(const Point &p, uint32_t radius, int32_t sangle, int32_t eangle, uint8_t r, uint8_t g, uint8_t b, uint8_t a=255)FIFE::RenderBackendSDLvirtual
drawLightPrimitive(const Point &p, uint8_t intensity, float radius, int32_t subdivisions, float xstretch, float ystretch, uint8_t red, uint8_t green, uint8_t blue)FIFE::RenderBackendSDLvirtual
drawLine(const Point &p1, const Point &p2, uint8_t r, uint8_t g, uint8_t b, uint8_t a=255)FIFE::RenderBackendSDLvirtual
drawPolyLine(const std::vector< Point > &points, uint8_t width, uint8_t r, uint8_t g, uint8_t b, uint8_t a=255)FIFE::RenderBackendSDLvirtual
drawQuad(const Point &p1, const Point &p2, const Point &p3, const Point &p4, uint8_t r, uint8_t g, uint8_t b, uint8_t a=255)FIFE::RenderBackendSDLvirtual
drawRectangle(const Point &p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a=255)FIFE::RenderBackendSDLvirtual
drawThickLine(const Point &p1, const Point &p2, uint8_t width, uint8_t r, uint8_t g, uint8_t b, uint8_t a=255)FIFE::RenderBackendSDLvirtual
drawTriangle(const Point &p1, const Point &p2, const Point &p3, uint8_t r, uint8_t g, uint8_t b, uint8_t a=255)FIFE::RenderBackendSDLvirtual
drawVertex(const Point &p, const uint8_t size, uint8_t r, uint8_t g, uint8_t b, uint8_t a=255)FIFE::RenderBackendSDLvirtual
DynamicSingleton()FIFE::DynamicSingleton< RenderBackend >inline
enableScissorTest()FIFE::RenderBackendSDLvirtual
endFrame()FIFE::RenderBackendSDLvirtual
fillRectangle(const Point &p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a=255)FIFE::RenderBackendSDLvirtual
getAlphaTestValue() constFIFE::RenderBackend
getArea() constFIFE::RenderBackend
getBezierPoint(const std::vector< Point > &points, int32_t elements, float t)FIFE::RenderBackend
getClipArea() constFIFE::RenderBackend
getColorKey() constFIFE::RenderBackend
getCurrentScreenMode() constFIFE::RenderBackend
getFrameLimit() constFIFE::RenderBackend
getHeight() constFIFE::RenderBackend
getLightingModel() constFIFE::RenderBackendSDLvirtual
getMaxAnisotropy() constFIFE::RenderBackend
getName() constFIFE::RenderBackendSDLvirtual
getPixelFormat() constFIFE::RenderBackend
getRenderer()FIFE::RenderBackendSDLinline
getRenderTargetSurface()FIFE::RenderBackend
getScreenHeight() constFIFE::RenderBackendinline
getScreenSurface()FIFE::RenderBackend
getScreenWidth() constFIFE::RenderBackendinline
getTextureFiltering() constFIFE::RenderBackend
getWidth() constFIFE::RenderBackend
getWindow()FIFE::RenderBackendinline
init(const std::string &driver)FIFE::RenderBackendSDLvirtual
instance()FIFE::DynamicSingleton< RenderBackend >inlinestatic
isAlphaOptimizerEnabled() constFIFE::RenderBackendinline
isColorKeyEnabled() constFIFE::RenderBackend
isDepthBufferEnabled() constFIFE::RenderBackend
isFramebufferEnabled() constFIFE::RenderBackendinline
isFrameLimitEnabled() constFIFE::RenderBackend
isImageCompressingEnabled() constFIFE::RenderBackendinline
isMipmappingEnabled() constFIFE::RenderBackend
isMonochromeEnabled() constFIFE::RenderBackend
isNPOTEnabled() constFIFE::RenderBackendinline
isVSyncEnabled() constFIFE::RenderBackend
m_alphaValueFIFE::RenderBackendprotected
m_backgroundcolorFIFE::RenderBackendprotected
m_clipstackFIFE::RenderBackendprotected
m_colorkeyFIFE::RenderBackendprotected
m_compressimagesFIFE::RenderBackendprotected
m_guiClipFIFE::RenderBackendprotected
m_isalphaoptimizedFIFE::RenderBackendprotected
m_isbackgroundcolorFIFE::RenderBackendprotected
m_iscolorkeyenabledFIFE::RenderBackendprotected
m_isDepthBufferFIFE::RenderBackendprotected
m_isMipmappingFIFE::RenderBackendprotected
m_maxAnisotropyFIFE::RenderBackendprotected
m_monochromeFIFE::RenderBackendprotected
m_rendererFIFE::RenderBackendSDLprotected
m_rgba_formatFIFE::RenderBackendprotected
m_screenFIFE::RenderBackendprotected
m_screenModeFIFE::RenderBackendprotected
m_targetFIFE::RenderBackendprotected
m_textureFilterFIFE::RenderBackendprotected
m_useframebufferFIFE::RenderBackendprotected
m_usenpotFIFE::RenderBackendprotected
m_vSyncFIFE::RenderBackendprotected
m_windowFIFE::RenderBackendprotected
popClipArea()FIFE::RenderBackend
pushClipArea(const Rect &cliparea, bool clear=true)FIFE::RenderBackend
putPixel(int32_t x, int32_t y, uint8_t r, uint8_t g, uint8_t b, uint8_t a=255)FIFE::RenderBackendSDLvirtual
RenderBackend(const SDL_Color &colorkey)FIFE::RenderBackend
RenderBackendSDL(const SDL_Color &colorkey)FIFE::RenderBackendSDL
renderGuiGeometry(const std::vector< GuiVertex > &vertices, const std::vector< int > &indices, const DoublePoint &translation, ImagePtr texture)FIFE::RenderBackendSDLvirtual
renderVertexArrays()FIFE::RenderBackendSDLvirtual
resetBackgroundColor()FIFE::RenderBackend
resetLighting()FIFE::RenderBackendSDLvirtual
resetStencilBuffer(uint8_t buffer)FIFE::RenderBackendSDLvirtual
setAlphaOptimizerEnabled(bool enabled)FIFE::RenderBackendinline
setAlphaTestValue(float alpha)FIFE::RenderBackend
setBackgroundColor(uint8_t r, uint8_t g, uint8_t b)FIFE::RenderBackend
setClipArea(const Rect &cliparea, bool clear)FIFE::RenderBackendSDLprotectedvirtual
setColorKey(const SDL_Color &colorkey)FIFE::RenderBackend
setColorKeyEnabled(bool colorkeyenable)FIFE::RenderBackend
setDepthBufferEnabled(bool enabled)FIFE::RenderBackend
setFramebufferEnabled(bool enabled)FIFE::RenderBackendinline
setFrameLimit(uint16_t framelimit)FIFE::RenderBackend
setFrameLimitEnabled(bool limited)FIFE::RenderBackend
setImageCompressingEnabled(bool enabled)FIFE::RenderBackendinline
setLighting(float red, float green, float blue)FIFE::RenderBackendSDLvirtual
setLightingModel(uint32_t lighting)FIFE::RenderBackendSDLvirtual
setMipmappingEnabled(bool enabled)FIFE::RenderBackend
setMonochromeEnabled(bool enabled)FIFE::RenderBackend
setNPOTEnabled(bool enabled)FIFE::RenderBackendinline
setScreenMode(const ScreenMode &mode)FIFE::RenderBackendSDLvirtual
setTextureFiltering(TextureFiltering filter)FIFE::RenderBackend
setVSyncEnabled(bool vsync)FIFE::RenderBackend
startFrame()FIFE::RenderBackendSDLvirtual
~DynamicSingleton()FIFE::DynamicSingleton< RenderBackend >inlinevirtual
~RenderBackend()FIFE::RenderBackendvirtual
~RenderBackendSDL()FIFE::RenderBackendSDLvirtual