FIFE  6e1afdbeda11afe9ac53e6023a4be96ef88f1dc6
ceguiinputprocessor.h
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21 
22 #ifndef FIFE_GUI_CEGuiInputProcessor
23 #define FIFE_GUI_CEGuiInputProcessor
24 
25 // Standard C++ library includes
26 
27 // 3rd party library includes
28 #include <SDL_events.h>
29 
30 // FIFE includes
31 // These includes are split up in two parts, separated by one empty line
32 // First block: files included from the FIFE root src directory
33 // Second block: files included from the same folder
34 
35 namespace FIFE {
36 
38  public:
39 
43 
47 
52  bool onSdlEvent(SDL_Event& event);
53 
54  private:
55 
58  bool processKeyInput(SDL_Event& event);
59 
62  bool processTextInput(SDL_Event& event);
63 
66  bool processMouseInput(SDL_Event& event);
67 
70  bool processMouseMotion(SDL_Event& event);
71 
74  void initializeKeyMap();
75 
78  std::map<SDL_Keycode, CEGUI::Key::Scan> m_keymap;
79  };
80 
81 }
82 
83 #endif //FIFE_GUI_CEGuiInputProcessor
std::map< SDL_Keycode, CEGUI::Key::Scan > m_keymap
Holds translation of key scancodes from SDL to CEGUI.
void initializeKeyMap()
Initialize the key translation map.
bool processTextInput(SDL_Event &event)
Process a text input event.
bool processMouseInput(SDL_Event &event)
Process a mouse input event.
bool processKeyInput(SDL_Event &event)
Process a key input event.
bool onSdlEvent(SDL_Event &event)
Injects input to the CEGUI system.
bool processMouseMotion(SDL_Event &event)
Process a mouse motion event.