FIFE
be64c707dea6b3250bd4355bf5c825d25920087d
ceguiinputprocessor.h
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/***************************************************************************
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* Copyright (C) 2005-2019 by the FIFE team *
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* http://www.fifengine.net *
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* This file is part of FIFE. *
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* *
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* FIFE is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Lesser General Public *
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* License as published by the Free Software Foundation; either *
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* version 2.1 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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* Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with this library; if not, write to the *
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* Free Software Foundation, Inc., *
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
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***************************************************************************/
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#ifndef FIFE_GUI_CEGuiInputProcessor
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#define FIFE_GUI_CEGuiInputProcessor
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// Standard C++ library includes
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// 3rd party library includes
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#include <SDL.h>
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// FIFE includes
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// These includes are split up in two parts, separated by one empty line
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// First block: files included from the FIFE root src directory
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// Second block: files included from the same folder
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namespace
FIFE
{
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class
CEGuiInputProcessor
{
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public
:
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CEGuiInputProcessor
();
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~CEGuiInputProcessor
();
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bool
onSdlEvent
(SDL_Event& event);
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private
:
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bool
processKeyInput
(SDL_Event& event);
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bool
processTextInput
(SDL_Event& event);
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bool
processMouseInput
(SDL_Event& event);
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bool
processMouseMotion
(SDL_Event& event);
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void
initializeKeyMap
();
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std::map<SDL_Keycode, CEGUI::Key::Scan>
m_keymap
;
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};
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}
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#endif //FIFE_GUI_CEGuiInputProcessor
FIFE::CEGuiInputProcessor::CEGuiInputProcessor
CEGuiInputProcessor()
Constructor.
Definition:
ceguiinputprocessor.cpp:35
FIFE::CEGuiInputProcessor::m_keymap
std::map< SDL_Keycode, CEGUI::Key::Scan > m_keymap
Holds translation of key scancodes from SDL to CEGUI.
Definition:
ceguiinputprocessor.h:78
FIFE::CEGuiInputProcessor::initializeKeyMap
void initializeKeyMap()
Initialize the key translation map.
Definition:
ceguiinputprocessor.cpp:173
FIFE::CEGuiInputProcessor::~CEGuiInputProcessor
~CEGuiInputProcessor()
Destructor.
Definition:
ceguiinputprocessor.cpp:39
FIFE::CEGuiInputProcessor::processTextInput
bool processTextInput(SDL_Event &event)
Process a text input event.
Definition:
ceguiinputprocessor.cpp:94
FIFE::CEGuiInputProcessor::processMouseInput
bool processMouseInput(SDL_Event &event)
Process a mouse input event.
Definition:
ceguiinputprocessor.cpp:101
FIFE::CEGuiInputProcessor::processKeyInput
bool processKeyInput(SDL_Event &event)
Process a key input event.
Definition:
ceguiinputprocessor.cpp:73
FIFE::CEGuiInputProcessor::onSdlEvent
bool onSdlEvent(SDL_Event &event)
Injects input to the CEGUI system.
Definition:
ceguiinputprocessor.cpp:42
FIFE::CEGuiInputProcessor
Definition:
ceguiinputprocessor.h:37
FIFE
Definition:
actionaudio.cpp:37
FIFE::CEGuiInputProcessor::processMouseMotion
bool processMouseMotion(SDL_Event &event)
Process a mouse motion event.
Definition:
ceguiinputprocessor.cpp:169
engine
core
gui
cegui
base
ceguiinputprocessor.h
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