FIFE
be64c707dea6b3250bd4355bf5c825d25920087d
ianimationsaver.h
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/***************************************************************************
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* Copyright (C) 2005-2019 by the FIFE team *
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* http://www.fifengine.net *
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* This file is part of FIFE. *
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* *
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* FIFE is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Lesser General Public *
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* License as published by the Free Software Foundation; either *
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* version 2.1 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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* Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with this library; if not, write to the *
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* Free Software Foundation, Inc., *
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
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***************************************************************************/
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#ifndef FIFE_IANIMATION_SAVER_H
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#define FIFE_IANIMATION_SAVER_H
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// Standard C++ library includes
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// 3rd party library includes
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// FIFE includes
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// These includes are split up in two parts, separated by one empty line
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// First block: files included from the FIFE root src directory
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// Second block: files included from the same folder
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#include "
util/base/sharedptr.h
"
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namespace
FIFE
{
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class
IAnimationSaver
{
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public
:
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virtual
~IAnimationSaver
() { };
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virtual
void
save
(
const
std::string& filename) = 0;
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};
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typedef
SharedPtr<IAnimationSaver>
AnimationSaverPtr
;
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}
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#endif
sharedptr.h
FIFE::SharedPtr< IAnimationSaver >
FIFE::IAnimationSaver::~IAnimationSaver
virtual ~IAnimationSaver()
Definition:
ianimationsaver.h:39
FIFE::AnimationSaverPtr
SharedPtr< IAnimationSaver > AnimationSaverPtr
Definition:
ianimationsaver.h:46
FIFE::IAnimationSaver
Definition:
ianimationsaver.h:37
FIFE
Definition:
actionaudio.cpp:37
FIFE::IAnimationSaver::save
virtual void save(const std::string &filename)=0
responsible for saving the animation
engine
core
savers
native
map
ianimationsaver.h
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