FIFE  be64c707dea6b3250bd4355bf5c825d25920087d
imapsaver.h
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21 
22 #ifndef FIFE_IMAPSAVER_H_
23 #define FIFE_IMAPSAVER_H_
24 
25 // Standard C++ library includes
26 #include <string>
27 
28 // 3rd party library includes
29 
30 // FIFE includes
31 // These includes are split up in two parts, separated by one empty line
32 // First block: files included from the FIFE root src directory
33 // Second block: files included from the same folder
34 #include "iatlassaver.h"
35 #include "iobjectsaver.h"
36 #include "ianimationsaver.h"
37 
38 namespace FIFE {
39  class Map;
40 
43  class IMapSaver {
44  public:
45  virtual ~IMapSaver() { };
46 
50  virtual void setObjectSaver(const FIFE::ObjectSaverPtr& objectSaver) = 0;
51 
55  virtual void setAnimationSaver(const FIFE::AnimationSaverPtr& animationSaver) = 0;
56 
60  virtual void setAtlasSaver(const FIFE::AtlasSaverPtr& atlasSaver) = 0;
61 
65  virtual void save(const Map& map, const std::string& filename, const std::vector<std::string>& importFiles) = 0;
66 
67  };
68 }
69 
70 #endif
virtual ~IMapSaver()
Definition: imapsaver.h:45
virtual void setObjectSaver(const FIFE::ObjectSaverPtr &objectSaver)=0
allows setting which object saver will be used to save object files
virtual void setAnimationSaver(const FIFE::AnimationSaverPtr &animationSaver)=0
allows setting which animation saver will be used to save animation files
virtual void save(const Map &map, const std::string &filename, const std::vector< std::string > &importFiles)=0
responsible for saving the map resource used to save map files
A container of Layer(s).
Definition: map.h:88
virtual void setAtlasSaver(const FIFE::AtlasSaverPtr &atlasSaver)=0
allows setting which atlas saver will be used to save atlas files
Interface class that all map savers should derive from.
Definition: imapsaver.h:43