22 #ifndef FIFE_IOBJECTSAVER_H_ 23 #define FIFE_IOBJECTSAVER_H_ 53 virtual void save(
const std::string& filename) = 0;
SharedPtr< FIFE::IObjectSaver > ObjectSaverPtr
virtual void setAnimationSaver(const AnimationSaverPtr &animationSaver)=0
allows setting which animation saver will be used to save animation files
Interface class that all object savers should derive from.
virtual void save(const std::string &filename)=0
responsible for saving the object resource