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create(*args)
create(Action action) -> ActionVisual |
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addAnimation(self,
*args)
addAnimation(ActionVisual self, uint32_t angle,
SharedAnimationPointer animationptr) |
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getAnimationByAngle(self,
*args)
getAnimationByAngle(ActionVisual self, int32_t angle) ->
SharedAnimationPointer |
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addAnimationOverlay(self,
*args)
addAnimationOverlay(ActionVisual self, uint32_t angle, int32_t order,
SharedAnimationPointer animationptr) |
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removeAnimationOverlay(self,
*args)
removeAnimationOverlay(ActionVisual self, uint32_t angle, int32_t
order) |
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getAnimationOverlay(self,
*args)
getAnimationOverlay(ActionVisual self, int32_t angle) ->
AnimationOverlayMap |
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addColorOverlay(self,
*args)
addColorOverlay(ActionVisual self, uint32_t angle, OverlayColors
colors) addColorOverlay(ActionVisual self, uint32_t angle, int32_t
order, OverlayColors colors) |
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getColorOverlay(self,
*args)
getColorOverlay(ActionVisual self, int32_t angle) -> OverlayColors
getColorOverlay(ActionVisual self, int32_t angle, int32_t order)
-> OverlayColors |
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removeColorOverlay(self,
*args)
removeColorOverlay(ActionVisual self, int32_t angle)
removeColorOverlay(ActionVisual self, int32_t angle, int32_t order) |
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getActionImageAngles(self)
getActionImageAngles(ActionVisual self) |
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convertToOverlays(self,
*args)
convertToOverlays(ActionVisual self, bool color) |
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isAnimationOverlay(self)
isAnimationOverlay(ActionVisual self) -> bool |
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isColorOverlay(self)
isColorOverlay(ActionVisual self) -> bool |
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