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getId(self)
getId(Camera self) -> std::string const & |
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setId(self,
*args)
setId(Camera self, std::string const & id) |
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setTilt(self,
*args)
setTilt(Camera self, double tilt) |
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getTilt(self)
getTilt(Camera self) -> double |
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setRotation(self,
*args)
setRotation(Camera self, double rotation) |
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getRotation(self)
getRotation(Camera self) -> double |
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setZoom(self,
*args)
setZoom(Camera self, double zoom) |
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getZoom(self)
getZoom(Camera self) -> double |
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getOriginalZToY(self)
getOriginalZToY(Camera self) -> double |
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setZToY(self,
*args)
setZToY(Camera self, double zToY) |
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getZToY(self)
getZToY(Camera self) -> double |
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setZToYEnabled(self,
*args)
setZToYEnabled(Camera self, bool enabled) |
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isZToYEnabled(self)
isZToYEnabled(Camera self) -> bool |
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setLocation(self,
*args)
setLocation(Camera self, Location location) |
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getLocation(self)
getLocation(Camera self) -> Location |
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getLocationRef(self)
getLocationRef(Camera self) -> Location |
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attach(self,
*args)
attach(Camera self, Instance instance) |
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getAttached(self)
getAttached(Camera self) -> Instance |
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setViewPort(self,
*args)
setViewPort(Camera self, Rect viewport) |
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getViewPort(self)
getViewPort(Camera self) -> Rect |
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getMapViewPort(self)
getMapViewPort(Camera self) -> Rect |
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getLayerViewPort(self,
*args)
getLayerViewPort(Camera self, Layer layer) -> Rect |
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setCellImageDimensions(self,
*args)
setCellImageDimensions(Camera self, uint32_t width, uint32_t height) |
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getCellImageDimensions(self)
getCellImageDimensions(Camera self) -> Point |
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getZOffset(self,
*args)
getZOffset(Camera self, Layer layer) -> Point3D |
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toScreenCoordinates(self,
*args)
toScreenCoordinates(Camera self, DoublePoint3D map_coords) ->
Point3D |
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toMapCoordinates(self,
*args)
toMapCoordinates(Camera self, Point3D screen_coords, bool
z_calculated=True) -> DoublePoint3D toMapCoordinates(Camera self,
Point3D screen_coords) -> DoublePoint3D |
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setEnabled(self,
*args)
setEnabled(Camera self, bool enabled) |
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isEnabled(self)
isEnabled(Camera self) -> bool |
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getMatchingInstances(self,
*args)
getMatchingInstances(Camera self, Point3D screen_coords, Layer layer,
uint8_t alpha=0) getMatchingInstances(Camera self, Point3D
screen_coords, Layer layer) getMatchingInstances(Camera self, Rect
screen_rect, Layer layer, uint8_t alpha=0)
getMatchingInstances(Camera self, Rect screen_rect, Layer layer)
getMatchingInstances(Camera self, Location loc, bool
use_exactcoordinates=False) getMatchingInstances(Camera self,
Location loc) |
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resetRenderers(self)
resetRenderers(Camera self) |
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setLightingColor(self,
*args)
setLightingColor(Camera self, float red, float green, float blue) |
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resetLightingColor(self)
resetLightingColor(Camera self) |
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getLightingColor(self)
getLightingColor(Camera self) -> FloatVector |
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setOverlayColor(self,
*args)
setOverlayColor(Camera self, uint8_t red, uint8_t green, uint8_t
blue, uint8_t alpha) |
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getOverlayColor(self)
getOverlayColor(Camera self) -> vectoru |
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resetOverlayColor(self)
resetOverlayColor(Camera self) |
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setOverlayImage(self,
*args)
setOverlayImage(Camera self, int32_t id, bool fill=False)
setOverlayImage(Camera self, int32_t id) |
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getOverlayImage(self)
getOverlayImage(Camera self) -> int32_t |
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resetOverlayImage(self)
resetOverlayImage(Camera self) |
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setOverlayAnimation(self,
*args)
setOverlayAnimation(Camera self, SharedAnimationPointer anim, bool
fill=False) setOverlayAnimation(Camera self, SharedAnimationPointer
anim) |
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getOverlayAnimation(self)
getOverlayAnimation(Camera self) -> SharedAnimationPointer |
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resetOverlayAnimation(self)
resetOverlayAnimation(Camera self) |
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