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__init__(self,
x=0,
y=0,
width=0,
height=0)
__init__(FIFE::RectType<(float)> self, float x=0, float y=0,
float width=0, float height=0) -> FloatRect
__init__(FIFE::RectType<(float)> self, float x=0, float y=0,
float width=0) -> FloatRect __init__(FIFE::RectType<(float)>
self, float x=0, float y=0) -> FloatRect
__init__(FIFE::RectType<(float)> self, float x=0) ->
FloatRect __init__(FIFE::RectType<(float)> self) ->
FloatRect |
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bottom(self)
bottom(FloatRect self) -> float |
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__eq__(self,
*args)
__eq__(FloatRect self, FloatRect rect) -> bool |
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contains(self,
*args)
contains(FloatRect self, FIFE::PointType2D< float > const &
point) -> bool |
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intersects(self,
*args)
intersects(FloatRect self, FloatRect rect) -> bool |
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intersectInplace(self,
*args)
intersectInplace(FloatRect self, FloatRect rect) -> bool |
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setX(self,
*args)
setX(FloatRect self, float _x) |
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setY(self,
*args)
setY(FloatRect self, float _y) |
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setW(self,
*args)
setW(FloatRect self, float _w) |
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setH(self,
*args)
setH(FloatRect self, float _h) |
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__str__(self)
__str__(FloatRect self) -> std::string |
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