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__init__(self,
*args)
__init__(FIFE::Layer self, std::string const & identifier, Map
map, CellGrid geometry) -> Layer |
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getId(self)
getId(Layer self) -> std::string const & |
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setId(self,
*args)
setId(Layer self, std::string const & id) |
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getCellGrid(self)
getCellGrid(Layer self) -> CellGrid |
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setCellGrid(self,
*args)
setCellGrid(Layer self, CellGrid grid) |
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hasInstances(self)
hasInstances(Layer self) -> bool |
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createInstance(self,
*args)
createInstance(Layer self, Object object, Point3D p, std::string
const & id="") -> Instance createInstance(Layer
self, Object object, Point3D p) -> Instance createInstance(Layer
self, Object object, DoublePoint3D p, std::string const &
id="") -> Instance createInstance(Layer self, Object
object, DoublePoint3D p) -> Instance |
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addInstance(self,
*args)
addInstance(Layer self, Instance instance, DoublePoint3D p) ->
bool |
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deleteInstance(self,
*args)
deleteInstance(Layer self, Instance object) |
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removeInstance(self,
*args)
removeInstance(Layer self, Instance object) |
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getInstances(self,
*args)
getInstances(Layer self) -> InstanceVector getInstances(Layer
self, std::string const & identifier) -> InstanceVector |
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getInstancesAt(self,
*args)
getInstancesAt(Layer self, Location loc, bool
use_exactcoordinates=False) -> InstanceVector getInstancesAt(Layer
self, Location loc) -> InstanceVector |
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getInstancesIn(self,
*args)
getInstancesIn(Layer self, Rect rec) -> InstanceList |
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getInstancesInLine(self,
*args)
getInstancesInLine(Layer self, Point3D pt1, Point3D pt2) ->
InstanceVector |
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getInstancesInCircle(self,
*args)
getInstancesInCircle(Layer self, Point3D center, uint16_t radius)
-> InstanceVector |
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getInstancesInCircleSegment(self,
*args)
getInstancesInCircleSegment(Layer self, Point3D center, uint16_t
radius, int32_t sangle, int32_t eangle) -> InstanceVector |
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getInstance(self,
*args)
getInstance(Layer self, std::string const & id) -> Instance |
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setInstancesVisible(self,
*args)
setInstancesVisible(Layer self, bool vis) |
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setLayerTransparency(self,
*args)
setLayerTransparency(Layer self, uint8_t transparency) |
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getLayerTransparency(self)
getLayerTransparency(Layer self) -> uint8_t |
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getMinMaxCoordinates(self,
*args)
getMinMaxCoordinates(Layer self, Point3D min, Point3D max, Layer
layer=None) getMinMaxCoordinates(Layer self, Point3D min, Point3D
max) |
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cellContainsBlockingInstance(self,
*args)
cellContainsBlockingInstance(Layer self, Point3D cellCoordinate)
-> bool |
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getBlockingInstances(self,
*args)
getBlockingInstances(Layer self, Point3D cellCoordinate) ->
InstanceVector |
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toggleInstancesVisible(self)
toggleInstancesVisible(Layer self) |
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areInstancesVisible(self)
areInstancesVisible(Layer self) -> bool |
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setPathingStrategy(self,
*args)
setPathingStrategy(Layer self, FIFE::PathingStrategy strategy) |
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getPathingStrategy(self)
getPathingStrategy(Layer self) -> FIFE::PathingStrategy |
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setSortingStrategy(self,
*args)
setSortingStrategy(Layer self, FIFE::SortingStrategy strategy) |
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getSortingStrategy(self)
getSortingStrategy(Layer self) -> FIFE::SortingStrategy |
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setWalkable(self,
*args)
setWalkable(Layer self, bool walkable) |
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isWalkable(self)
isWalkable(Layer self) -> bool |
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setInteract(self,
*args)
setInteract(Layer self, bool interact, std::string const & id) |
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isInteract(self)
isInteract(Layer self) -> bool |
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getWalkableId(self)
getWalkableId(Layer self) -> std::string const & |
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addInteractLayer(self,
*args)
addInteractLayer(Layer self, Layer layer) |
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getInteractLayers(self)
getInteractLayers(Layer self) -> LayerVector |
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removeInteractLayer(self,
*args)
removeInteractLayer(Layer self, Layer layer) |
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createCellCache(self)
createCellCache(Layer self) |
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getCellCache(self)
getCellCache(Layer self) -> CellCache |
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destroyCellCache(self)
destroyCellCache(Layer self) |
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addChangeListener(self,
*args)
addChangeListener(Layer self, LayerChangeListener listener) |
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removeChangeListener(self,
*args)
removeChangeListener(Layer self, LayerChangeListener listener) |
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isChanged(self)
isChanged(Layer self) -> bool |
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getChangedInstances(self)
getChangedInstances(Layer self) -> InstanceVector |
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setStatic(self,
*args)
setStatic(Layer self, bool stati) |
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isStatic(self)
isStatic(Layer self) -> bool |
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Inherited from FifeClass :
getFifeId
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