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getName(self)
getName(LightRendererElementInfo self) -> std::string |
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getNode(self)
getNode(LightRendererElementInfo self) -> RendererNode |
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getSrcBlend(self)
getSrcBlend(LightRendererElementInfo self) -> int32_t |
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getDstBlend(self)
getDstBlend(LightRendererElementInfo self) -> int32_t |
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setStencil(self,
*args)
setStencil(LightRendererElementInfo self, uint8_t stencil_ref) |
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getStencil(self)
getStencil(LightRendererElementInfo self) -> int32_t |
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removeStencil(self)
removeStencil(LightRendererElementInfo self) |
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getColor(self)
getColor(LightRendererElementInfo self) -> vectoru |
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getRadius(self)
getRadius(LightRendererElementInfo self) -> float |
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getSubdivisions(self)
getSubdivisions(LightRendererElementInfo self) -> int32_t |
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getXStretch(self)
getXStretch(LightRendererElementInfo self) -> float |
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getYStretch(self)
getYStretch(LightRendererElementInfo self) -> float |
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