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getName(self)
getName(RendererBase self) -> std::string |
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getPipelinePosition(self)
getPipelinePosition(RendererBase self) -> int32_t |
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setPipelinePosition(self,
*args)
setPipelinePosition(RendererBase self, int32_t position) |
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setEnabled(self,
*args)
setEnabled(RendererBase self, bool enabled) |
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isEnabled(self)
isEnabled(RendererBase self) -> bool |
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addActiveLayer(self,
*args)
addActiveLayer(RendererBase self, Layer layer) |
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removeActiveLayer(self,
*args)
removeActiveLayer(RendererBase self, Layer layer) |
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clearActiveLayers(self)
clearActiveLayers(RendererBase self) |
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activateAllLayers(self,
*args)
activateAllLayers(RendererBase self, Map map) |
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getActiveLayers(self)
getActiveLayers(RendererBase self) -> LayerList |
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