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__init__(self,
*args)
__init__(FIFE::RendererNode self, Instance attached_instance,
Location relative_location, Layer relative_layer, Point
relative_point=FIFE::Point(0,0)) -> RendererNode
__init__(FIFE::RendererNode self, Instance attached_instance,
Location relative_location, Layer relative_layer) -> RendererNode
__init__(FIFE::RendererNode self, Instance attached_instance,
Location relative_location, Point relative_point=FIFE::Point(0,0))
-> RendererNode __init__(FIFE::RendererNode self, Instance
attached_instance, Location relative_location) -> RendererNode
__init__(FIFE::RendererNode self, Instance attached_instance, Layer
relative_layer, Point relative_point=FIFE::Point(0,0)) ->
RendererNode __init__(FIFE::RendererNode self, Instance
attached_instance, Layer relative_layer) -> RendererNode
__init__(FIFE::RendererNode self, Instance attached_instance, Point
relative_point=FIFE::Point(0,0)) -> RendererNode
__init__(FIFE::RendererNode self, Instance attached_instance) ->
RendererNode __init__(FIFE::RendererNode self, Location
attached_location, Layer relative_layer, Point
relative_point=FIFE::Point(0,0)) -> RendererNode
__init__(FIFE::RendererNode self, Location attached_location, Layer
relative_layer) -> RendererNode __init__(FIFE::RendererNode self,
Location attached_location, Point relative_point=FIFE::Point(0,0))
-> RendererNode __init__(FIFE::RendererNode self, Location
attached_location) -> RendererNode __init__(FIFE::RendererNode
self, Layer attached_layer, Point relative_point=FIFE::Point(0,0))
-> RendererNode __init__(FIFE::RendererNode self, Layer
attached_layer) -> RendererNode __init__(FIFE::RendererNode self,
Point attached_point) -> RendererNode __init__(FIFE::RendererNode
self, RendererNode old) -> RendererNode |
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setAttached(self,
*args)
setAttached(RendererNode self, Instance attached_instance, Location
relative_location, Point relative_point) setAttached(RendererNode
self, Instance attached_instance, Location relative_location)
setAttached(RendererNode self, Instance attached_instance, Point
relative_point) setAttached(RendererNode self, Instance
attached_instance) setAttached(RendererNode self, Location
attached_location, Point relative_point) setAttached(RendererNode
self, Location attached_location) setAttached(RendererNode self,
Layer attached_layer) setAttached(RendererNode self, Point
attached_point) |
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setRelative(self,
*args)
setRelative(RendererNode self, Location relative_location)
setRelative(RendererNode self, Location relative_location, Point
relative_point) setRelative(RendererNode self, Point relative_point) |
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getAttachedInstance(self)
getAttachedInstance(RendererNode self) -> Instance |
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getAttachedLocation(self)
getAttachedLocation(RendererNode self) -> Location |
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getAttachedLayer(self)
getAttachedLayer(RendererNode self) -> Layer |
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getAttachedPoint(self)
getAttachedPoint(RendererNode self) -> Point |
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getOffsetLocation(self)
getOffsetLocation(RendererNode self) -> Location |
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getOffsetPoint(self)
getOffsetPoint(RendererNode self) -> Point |
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getInstance(self)
getInstance(RendererNode self) -> Instance |
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getLocation(self)
getLocation(RendererNode self) -> Location |
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getLocationRef(self)
getLocationRef(RendererNode self) -> Location |
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getLayer(self)
getLayer(RendererNode self) -> Layer |
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getPoint(self)
getPoint(RendererNode self) -> Point |
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getPointRef(self)
getPointRef(RendererNode self) -> Point |
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getCalculatedPoint(self,
*args)
getCalculatedPoint(RendererNode self, Camera cam, Layer layer, bool
const zoomed) -> Point |
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