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__init__(self,
*args)
__init__(FIFE::PointType3D<(int32_t)> self, int _x=0, int _y=0,
int _z=0) -> ScreenPoint
__init__(FIFE::PointType3D<(int32_t)> self, int _x=0, int _y=0)
-> ScreenPoint __init__(FIFE::PointType3D<(int32_t)> self,
int _x=0) -> ScreenPoint
__init__(FIFE::PointType3D<(int32_t)> self) -> ScreenPoint
__init__(FIFE::PointType3D<(int32_t)> self, Point3D rhs) ->
ScreenPoint |
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__add__(self,
*args)
__add__(ScreenPoint self, Point3D p) -> Point3D |
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__sub__(self,
*args)
__sub__(ScreenPoint self, Point3D p) -> Point3D |
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__iadd__(self,
*args)
__iadd__(ScreenPoint self, Point3D p) -> Point3D |
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__isub__(self,
*args)
__isub__(ScreenPoint self, Point3D p) -> Point3D |
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__mul__(self,
*args)
__mul__(ScreenPoint self, int const & i) -> Point3D |
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__div__(self,
*args)
__div__(ScreenPoint self, int const & i) -> Point3D |
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__eq__(self,
*args)
__eq__(ScreenPoint self, Point3D p) -> bool |
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__ne__(self,
*args)
__ne__(ScreenPoint self, Point3D p) -> bool |
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length(self)
length(ScreenPoint self) -> int |
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normalize(self)
normalize(ScreenPoint self) |
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set(self,
*args)
set(ScreenPoint self, int _x, int _y, int _z) |
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__str__(self)
__str__(ScreenPoint self) -> std::string |
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