FIFE  6e1afdbeda11afe9ac53e6023a4be96ef88f1dc6
controllermappingloader.cpp
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21 
22 // Standard C++ library includes
23 
24 // 3rd party library includes
25 #include <boost/scoped_array.hpp>
26 #include <boost/scoped_ptr.hpp>
27 #include <SDL.h>
28 
29 // FIFE includes
30 // These includes are split up in two parts, separated by one empty line
31 // First block: files included from the FIFE root src directory
32 // Second block: files included from the same folder
33 #include "util/base/exception.h"
34 #include "vfs/raw/rawdata.h"
35 #include "vfs/vfs.h"
36 
38 
39 namespace FIFE {
40  void ControllerMappingLoader::load(const std::string& filename) {
41  VFS* vfs = VFS::instance();
42 
43  boost::scoped_ptr<RawData> data (vfs->open(filename));
44  size_t datalen = data->getDataLength();
45  boost::scoped_array<uint8_t> darray(new uint8_t[datalen]);
46  data->readInto(darray.get(), datalen);
47  SDL_RWops* rwops = SDL_RWFromConstMem(darray.get(), static_cast<int>(datalen));
48  if (SDL_GameControllerAddMappingsFromRW(rwops, 0) == -1) {
49  throw SDLException(std::string("Error when loading gamecontroller mappings: ") + SDL_GetError());
50  }
51  SDL_FreeRW(rwops);
52  }
53 } //FIFE
RawData * open(const std::string &path)
Open a file.
Definition: vfs.cpp:172
unsigned char uint8_t
Definition: core.h:38
void load(const std::string &filename)
Loads mapping from file.
the main VFS (virtual file system) class
Definition: vfs.h:58