FIFE  be64c707dea6b3250bd4355bf5c825d25920087d
controllermappingloader.cpp
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21 
22 // Standard C++ library includes
23 #include <memory>
24 
25 // 3rd party library includes
26 #include <SDL.h>
27 
28 // FIFE includes
29 // These includes are split up in two parts, separated by one empty line
30 // First block: files included from the FIFE root src directory
31 // Second block: files included from the same folder
32 #include "util/base/exception.h"
33 #include "vfs/raw/rawdata.h"
34 #include "vfs/vfs.h"
35 
37 
38 namespace FIFE {
39  void ControllerMappingLoader::load(const std::string& filename) {
40  VFS* vfs = VFS::instance();
41 
42  std::unique_ptr<RawData> data(vfs->open(filename));
43  size_t datalen = data->getDataLength();
44  std::unique_ptr<uint8_t[]> darray(new uint8_t[datalen]);
45  data->readInto(darray.get(), datalen);
46  SDL_RWops* rwops = SDL_RWFromConstMem(darray.get(), static_cast<int>(datalen));
47  if (SDL_GameControllerAddMappingsFromRW(rwops, 0) == -1) {
48  throw SDLException(std::string("Error when loading gamecontroller mappings: ") + SDL_GetError());
49  }
50  SDL_FreeRW(rwops);
51  }
52 } //FIFE
RawData * open(const std::string &path)
Open a file.
Definition: vfs.cpp:172
unsigned char uint8_t
Definition: core.h:38
void load(const std::string &filename)
Loads mapping from file.
the main VFS (virtual file system) class
Definition: vfs.h:58