FIFE  6e1afdbeda11afe9ac53e6023a4be96ef88f1dc6
objectloader.h
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21 
22 #ifndef FIFE_OBJECT_LOADER_H_
23 #define FIFE_OBJECT_LOADER_H_
24 
25 // Standard C++ library includes
26 #include <string>
27 
28 // 3rd party library includes
29 
30 // FIFE includes
31 // These includes are split up in two parts, separated by one empty line
32 // First block: files included from the FIFE root src directory
33 // Second block: files included from the same folder
34 #include "util/base/sharedptr.h"
35 
36 #include "iobjectloader.h"
37 #include "ianimationloader.h"
38 #include "iatlasloader.h"
39 
40 namespace FIFE {
41 
42  class Model;
43  class VFS;
44  class ImageManager;
45  class AnimationManager;
46 
47  class ObjectLoader : public IObjectLoader {
48  public:
49  ObjectLoader(Model* model, VFS* vfs, ImageManager* imageManager, AnimationManager* animationManager, const AnimationLoaderPtr& animationLoader=AnimationLoaderPtr(), const AtlasLoaderPtr& atlasLoader=AtlasLoaderPtr());
50 
51  ~ObjectLoader();
52 
56  virtual void setAnimationLoader(const AnimationLoaderPtr& animationLoader);
57 
62 
66  virtual void setAtlasLoader(const AtlasLoaderPtr& atlasLoader);
67 
72 
76  virtual bool isLoadable(const std::string& filename) const;
77 
81  virtual void load(const std::string& filename);
82 
86  void loadImportFile(const std::string& file, const std::string& directory="");
87 
90  void loadImportDirectory(const std::string& directory);
91 
92  private:
99  };
100 }
101 
102 #endif
ImageManager.
Definition: imagemanager.h:54
virtual bool isLoadable(const std::string &filename) const
ImageManager * m_imageManager
Definition: objectloader.h:95
virtual AnimationLoaderPtr getAnimationLoader()
void loadImportFile(const std::string &file, const std::string &directory="")
used to load an object, atlas or animation file if directory is provided then file is assumed relativ...
virtual void load(const std::string &filename)
AtlasLoaderPtr m_atlasLoader
Definition: objectloader.h:98
AnimationManager.
virtual void setAnimationLoader(const AnimationLoaderPtr &animationLoader)
A model is a facade for everything in the model.
Definition: model.h:54
void loadImportDirectory(const std::string &directory)
used to load a directory of object, atlas or animation files recursively
AnimationLoaderPtr m_animationLoader
Definition: objectloader.h:97
virtual AtlasLoaderPtr getAtlasLoader()
virtual void setAtlasLoader(const AtlasLoaderPtr &atlasLoader)
ObjectLoader(Model *model, VFS *vfs, ImageManager *imageManager, AnimationManager *animationManager, const AnimationLoaderPtr &animationLoader=AnimationLoaderPtr(), const AtlasLoaderPtr &atlasLoader=AtlasLoaderPtr())
Interface class that all object loaders should derive from.
Definition: iobjectloader.h:43
the main VFS (virtual file system) class
Definition: vfs.h:58
SharedPtr< IAnimationLoader > AnimationLoaderPtr
AnimationManager * m_animationManager
Definition: objectloader.h:96
SharedPtr< FIFE::IAtlasLoader > AtlasLoaderPtr
Definition: iatlasloader.h:60