FIFE  be64c707dea6b3250bd4355bf5c825d25920087d
quadtreerenderer.h
Go to the documentation of this file.
1 /***************************************************************************
2  * Copyright (C) 2005-2019 by the FIFE team *
3  * http://www.fifengine.net *
4  * This file is part of FIFE. *
5  * *
6  * FIFE is free software; you can redistribute it and/or *
7  * modify it under the terms of the GNU Lesser General Public *
8  * License as published by the Free Software Foundation; either *
9  * version 2.1 of the License, or (at your option) any later version. *
10  * *
11  * This library is distributed in the hope that it will be useful, *
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of *
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
14  * Lesser General Public License for more details. *
15  * *
16  * You should have received a copy of the GNU Lesser General Public *
17  * License along with this library; if not, write to the *
18  * Free Software Foundation, Inc., *
19  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
20  ***************************************************************************/
21 
22 #ifndef FIFE_QUADTREERENDERER_H
23 #define FIFE_QUADTREERENDERER_H
24 
25 // Standard C++ library includes
26 
27 // 3rd party library includes
28 
29 // FIFE includes
30 // These includes are split up in two parts, separated by one empty line
31 // First block: files included from the FIFE root src directory
32 // Second block: files included from the same folder
33 #include "view/rendererbase.h"
36 
37 namespace FIFE {
38  class RenderBackend;
39 
40  class RenderVisitor {
41  public:
42  int32_t visited;
46  RenderVisitor(RenderBackend * rb, Layer * layer, Camera *camera);
48  template<typename T> bool visit(QuadNode<T,InstanceTree::MIN_TREE_SIZE>* node, int32_t d);
49 
50  };
51 
53  public:
58  QuadTreeRenderer(RenderBackend* renderbackend, int32_t position);
59 
61 
62  RendererBase* clone();
63 
66  virtual ~QuadTreeRenderer();
67 
68  void render(Camera* cam, Layer* layer, RenderList& instances);
69 
70  std::string getName() {
71  return "QuadTreeRenderer";
72  }
73  };
74 }
75 
76 #endif
Abstract interface for all the renderbackends.
std::vector< RenderItem * > RenderList
Definition: renderitem.h:130
RenderBackend * m_renderbackend
Camera describes properties of a view port shown in the main screen Main screen can have multiple cam...
Definition: camera.h:59
Base class for all view renderers View renderer renders one aspect of the view shown on screen...
Definition: rendererbase.h:78
A basic layer on a map.
Definition: layer.h:99
QuadTree Node.
Definition: quadtree.h:41
RenderVisitor(RenderBackend *rb, Layer *layer, Camera *camera)
std::string getName()
Name of the renderer.
bool visit(QuadNode< T, InstanceTree::MIN_TREE_SIZE > *node, int32_t d)