FIFE  6e1afdbeda11afe9ac53e6023a4be96ef88f1dc6
cellselectionrenderer.h
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21 
22 #ifndef FIFE_CELLSELECTIONRENDERER_H
23 #define FIFE_CELLSELECTIONRENDERER_H
24 
25 // Standard C++ library includes
26 
27 // 3rd party library includes
28 
29 // FIFE includes
30 // These includes are split up in two parts, separated by one empty line
31 // First block: files included from the FIFE root src directory
32 // Second block: files included from the same folder
33 #include "view/rendererbase.h"
35 
36 namespace FIFE {
37  class RenderBackend;
38 
42  public:
49  CellSelectionRenderer(RenderBackend* renderbackend, int32_t position);
50 
54 
58 
61  virtual ~CellSelectionRenderer();
62 
70  void render(Camera* cam, Layer* layer, RenderList& instances);
71 
76  std::string getName() { return "CellSelectionRenderer"; }
77 
81 
84  void reset();
85 
90  void selectLocation(const Location* loc);
91 
96  void deselectLocation(const Location* loc);
97 
102  const std::vector<Location> getLocations() const { return m_locations; }
103 
110  void setColor(uint8_t r, uint8_t g, uint8_t b);
111 
112  private:
114  std::vector<Location> m_locations;
115 
117  SDL_Color m_color;
118  };
119 
120 }
121 
122 #endif
SDL_Color m_color
currently used color
Abstract interface for all the renderbackends.
std::vector< RenderItem * > RenderList
Definition: renderitem.h:130
RendererBase * clone()
Makes copy of this renderer.
Interface to class owning the renderers Used to get correct subclass of renderer in scripting side (v...
Definition: rendererbase.h:66
std::string getName()
Returns the renderer name.
Camera describes properties of a view port shown in the main screen Main screen can have multiple cam...
Definition: camera.h:59
void deselectLocation(const Location *loc)
Deselects given location on map.
std::vector< Location > m_locations
selected locations
unsigned char uint8_t
Definition: core.h:38
static CellSelectionRenderer * getInstance(IRendererContainer *cnt)
Gets instance for interface access.
virtual ~CellSelectionRenderer()
Destructor.
Base class for all view renderers View renderer renders one aspect of the view shown on screen...
Definition: rendererbase.h:78
A basic layer on a map.
Definition: layer.h:99
CellSelectionRenderer(RenderBackend *renderbackend, int32_t position)
Constructor.
CellSelectionRenderer renders a frame around selected cells.
const std::vector< Location > getLocations() const
Returns selected locations.
void reset()
Deselects all locations.
void selectLocation(const Location *loc)
Selects given location on map.
void render(Camera *cam, Layer *layer, RenderList &instances)
This method is called by the view to ask renderer to draw its rendering aspect based on given paramet...
void setColor(uint8_t r, uint8_t g, uint8_t b)
Changes the used color.